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▼ The Service Weapon (OOP1-KE) ▼
The Service Weapon is an Object of Power tied to the Astral Plane, and only those chosen by the Board are able to wield it. Those that are unworthy in the Board’s eyes are killed. Jesse was found worthy, and in binding to the Service Weapon, became the Director of the Federal Bureau of Control. The Service Weapon can shift forms depending on what its wielder needs, and requires no bullets and no loading. (It’s taken different forms throughout history. Always what the general collective subconscious would perceive as a personal weapon. But it's believed that it's taken the forms of legendary weapons of lore like Mjolnir and Excalibur.)


▼ Grip ▼

A standard sidearm form similar to a revolver. It has high accuracy and single-shot damage. This is the default form of the Service Weapon, and suitable for most encounters.

▼ Shatter ▼

A form similar to a shotgun with a wide blast radius, but shorter effective range. Damage is calculated for each projectile, and mods can be applied to add projectiles and decrease the spread, giving this form a wide range of potential efficiency.

▼ Spin ▼

A rapid-fire form with lower accuracy and single shot damage, but a significantly higher rate of fire. Good for medium-range combat. Mods can increase the firing speed and grouping accuracy of shots, which in turn increases the amount of damage over time this form can cause.

▼ Pierce ▼

A form that charges a powerful, single shot with capable of destroying the architecture of the Oldest House and able to strike enemies through walls and behind cover. The initial charge and cooldown of this form cause it to be heavily reliant on user accuracy.

▼ Charge ▼

A form capable of charging up to three powerful rounds to be unleashed on a single point, causing explosive area of effect damage. The charged rounds are fired on the trigger's release, and each charge is charged to maximum before the next round begins to charge. The rounds are automatically fired after all three rounds are charged to max.

▼ Parautilitarian ▼
Parautilitarians are individuals capable of wielding paranatural powers, usually by binding to Objects of Power. This is how Jesse comes to wield so many powers throughout the game, by using her abilities as a parautilitarian and binding to various Objects of Power.

Jesse Faden and her brother, Dylan Faden, both wield paranatural powers. The Bureau takes in those that wield paranatural abilities and places them into the Prime Candidate Program. Only Parautilitarians can become the Director.


▼ The Polaris Resonance ▼
Polaris is an extradimensional resonance-based entity originating from Slidescape-36. Discovered by Jesse Faden during the Ordinary AWE, Polaris aided Jesse and her brother Dylan in turning off the Slide Projector, saving their lives in the process. Seventeen years later, Jesse remains in psychic contact with Polaris, who guides and protects her and is the primary source of her parautilitarian powers.

Polaris, like the Hiss, is a force composed seemingly entirely of resonance. Jesse refers to Polaris as a "she," and both Jesse and Dylan consider it to possess some form of intelligence or agency, with Jesse in particular considering her to be an ally and even perhaps a friend. Polaris is capable of spreading her resonance like the Hiss, purging the latter from paranatural objects and living things. It is unknown what specifically distinguishes the resonance of Polaris and the Hiss, though it is possible they share similar origins, being interdimensional, nonphysical entities. Certain individuals or entities can act as conduits or amplifiers of Polaris's resonance, including the Hedron and Jesse Faden.


▼ The Hotline (OOP3-UE) ▼
The Hotline is an Object of Power that enables its wielder to communicate with The Board. It doesn't connect to any typical network, it is a direct secure line of communication with the Astral Plane and the Board. Casper Darling hypothesizes that under the right conditions the Hotline can connect to other planes of existence as well.

Only the Director can safely answer it and what they hear is classified. If used by anyone other than the Director, the OoP will cause lethal harm to them.

The Object is a 1960s era red bakelite telephone, bearing an uncanny resemblance to the single-purpose hotline telephones of the Cold War Era.

The object spontaneously manifested in the Director's Office, placed on the desk. Director Northmoor was the first known Bureau agent to use it. In 1978, a Comms Department intern heard the Hotline ring and picked it up, going against every safety protocol in the manual. She never recovered, and the handful of witnesses required extensive memory repression therapy.


▼ Floppy Disk (OOP5-KE) ▼

The Floppy Disk (OOP5-KE) is an Object of Power contained by the Federal Bureau of Control.

The original Floppy Disk contained the launch codes for Soviet Union nuclear missiles reserved for use against a foreign power, and was kept at a military base. The CIA stole the disk in the 1970s and brought it to the United States, where an exact copy of it was then made, for some reason. When this copy of the disk suddenly began causing things to start flying around itself, a CIA informant notified the Federal Bureau of Control, and the Disk was requisitioned by agents the next day on March 11, 1974. The FBC experimented with the Floppy Disk and determined it to be an Object of Power, binding it to an unknown parautilitarian for experimental purposes. According to Casper Darling, the Disk became a receptacle for paranatural energies due to personifying archetypes of the Cold War-era collective unconscious.

The Floppy Disk is an eight-inch wide diskette capable of storing eighty kilobytes of data.

The Floppy Disk has the ability of Launch/telekinesis, able to lift and throw objects remotely. When the object is bound to a parautilitarian, they can wield this ability. While the Floppy Disk was originally only capable of throwing smaller objects short distances, when bound to Jesse Faden, its power increased enormously, capable of throwing objects as large as forklifts at extreme speeds.


▼ Benicoff TV (OOP7-KE) ▼

The Benicoff TV is a small, old-fashioned television which possesses the power to levitate and affect the environment around it, inducing shifts in the Oldest House much like other Objects of Power. The TV's screen usually displays static, but sometimes changes to spiraling images resembling the shifts it induces. The upper right side of the face of the TV features a label that reads "paдyra". Panopticon Supervisor Frederick Langston refers to the Benicoff TV as a category five OoP, capable of destroying the Panopticon if not soon contained.

The Benicoff TV was acquired by the FBC after an event in Kansas and returned to the Oldest House, where it would ultimately be contained in Fortified Unit 716 of the Panopticon. During the Hiss invasion, the TV was able to break free from its containment unit, prompting Langston to call for Lin Salvador to respond to it with a security team. When confronted by Jesse Faden, the TV immediately reacted by dramatically warping its containment unit and several adjacent offices into a twisted corridor of shifting architecture. After dealing with the Hiss corrupted Salvador and his evidently unsuccessful team, Jesse is able to calm and bind the Benicoff TV, returning it to containment and granting her the Levitate ability.


▼ Merry-Go-Round Horse (OOP16-KE) ▼

The Merry-Go-Round Horse is a fiberglass horse once used as a seat for a merry-go-round ride, with the pole still attached. The item is capable of moving short distances at great speeds, which can be quite dangerous when there are objects in its path.

The Merry-Go-Round Horse was originally part of a merry-go-round ride in an abandoned amusement park. Locals reported that rides would move on their own, chasing out trespassers. These rumors eventually reached the Bureau (America Overnight episode 35), which dispatched agents to investigate the site. Three locals were found dead at the scene. The Merry-Go-Round Horse itself attacked one agent before the agents invoked Formula C.5 long enough to bind the object and contain it.

The Merry-Go-Round Horse was relocated to the Panopticon in the Oldest House, where it was kept in confined containment. A few weeks before the Hiss invasion, the object escaped containment and disappeared into the Maintenance Sector, and Security Chief Simon Arish instructed agents to keep an eye out for it. During the invasion, the object is discovered by Director Jesse Faden, who binds herself to it and gains the ability Evade.


▼ Home Safe (OOP22-KE) ▼

The object is a "Guardhouse" brand home safe. Weight measurements vary.

Discovered in the basement of a home in [REDACTED], Ohio, the object gained rapid interest in certain online forums dedicated to opening abandoned safes. After months of failure, the owner attempted to open it with explosives. The object survived with no physical damage. Bureau agents were dispatched, now confident of its paranatural nature.

Blood occasionally emerges from seam around the object's door. Test confirm the blood is not human. X-rays taken of the object indicate that something is trapped inside, thought the images are always blurred, which indicates the contents of the object are moving. All attempts to open the object have been unsuccessful.

When bound, the object allow parautilitarians to telekinetically gather items and debris from their surroundings. Granting the ability Shield.


▼ X-Ray Lightbox (OOP18-PE) ▼

The object is a lightbox used to examine x-ray images. The image cannot be removed from the lightbox. The information on the image belongs to a patient named [REDACTED].

A janitor named [REDACTED] bound the object at St. Anne's Hospital in [REDACTED]. Soon, the building's occupants were [REDACTED] by him.

The Bureau dispatched an emergency response team to [REDACTED] the perpetrator and [REDACTED] the item. Fatalities numbered in the [REDACTED]. For operational details, see case 26-HQ-452.

The object allows parautilitarians to forcefully seize an individual's [REDACTED]. The seized individual becomes [REDACTED] the user. The effect lasts [REDACTED]. Once released, the seized [REDACTED] as a result of the psychic trauma. Grants the ability Seize.


(Code is a combination of bannertech and MARWOOD. Most text descriptions have currently been taken from the Control Wiki.)

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